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Changing FoV without object stretching
Default FoV for Unity cameras is 60, and for 60 things look pretty natural and credibly. I'd like to increase the FoV without stretching the objects and losing this natural feel. Is this possible via some scripts/addons/settings?
Answer by sidharthkhadanga · Dec 16, 2011 at 01:32 AM
FOV, or Field of View is the area which a camera lens captures and the basics of which is not something that a software can alter. I am quite new to Unity, But as a professional Photographer, I can say that for sure. As you increase your FOV, your camera lens changes from normal to wide angle. If you need to increase your FOV without stretching images, Try moving your Camera away from the scene .......Regards.....Sidharth
Siddharth: This is a brilliant answer! You just helped me with my problem with FOV. I changed the FOV from 90 to 75 and moved the camera by one unit to the back and it looks and behaves absolutely perfect. Thanks!