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Question by
LAFI · May 15, 2018 at 09:24 AM ·
pluginscrashingmemory-leaklinux editor
Unity Editor crush when calling a function from a shared library under Linux Platform
Hello
i have build a shared library and call a function from it. This function read a file that have a size from 80mb to 500mb, when i hit play in the Editor he crush, i have build the scene for Linux platform and test the executable and he work fine, but what i don't understand why he crush in Editor mode? I also notify that in the Editor mode Unity use all the RAM resources(8GB of ram) and my whole PC not respond at all, i have to wait around 5 to 10 minutes so he can respond.
Ps: I'm using unity for Linux, the file that the function from the shared library read it is under StreamingAsset Folder
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