Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by creeperlasse · Sep 18, 2016 at 06:15 PM · script.enableanimation events

How can i enable a Gameobject with an animation event?

Hello i need a script to enable a gameobject with an animation event. please help that would be great!

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by SergioSandiaz · Sep 19, 2016 at 06:00 AM

 public GameObject Object;
 
 void SetOn() {
 Object.SetActive(true);
 }

the you call it from the animation event

Comment
Add comment · Show 8 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image creeperlasse · Sep 21, 2016 at 02:05 PM 0
Share

when i save the script it shows "parsing error"

avatar image SergioSandiaz · Sep 23, 2016 at 09:44 PM 0
Share

A parsing error usually occurs when you forget a "{}" or sometimes ";"

avatar image creeperlasse SergioSandiaz · Sep 25, 2016 at 03:59 PM 0
Share

it says that the last } is wrong or something.

avatar image SergioSandiaz · Sep 27, 2016 at 03:20 AM 0
Share

So, you need to check wich "{}" is wrong, on monodevelop click "Build" ins$$anonymous$$d of just save, this will show you all the compiler errors

avatar image creeperlasse SergioSandiaz · Sep 27, 2016 at 02:50 PM 0
Share

can you please send me a full c# script? that would be amazing

avatar image creeperlasse SergioSandiaz · Sep 30, 2016 at 07:32 AM 0
Share

if you would help me that would be amazing :) i need a full script for enable a object pls because otherwise it shows parsing error

avatar image SergioSandiaz creeperlasse · Oct 03, 2016 at 03:05 AM 1
Share

Well bro, that´s basic program$$anonymous$$g I think

 public class SetOn : $$anonymous$$onoBehavior {
         public GameObject ObjectToActive;
          
         void SetOn () {
             ObjectToActive.SetActive(true/false);
         }
 }
Show more comments

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

deactivate script for time period when script is used 0 Answers

How to disable halo when it is already enabled via script C# 0 Answers

c# How Do I disable current script or anyother script in the program within code? 2 Answers

Is there a way to copy animation events between Mecanim animations? 2 Answers

How can you check for player input during specific frames of an animation? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges