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Question by robbos729 · May 13, 2019 at 09:41 PM · script.timerdelayenable

deactivate script for time period when script is used

i have a script and when i enable it i want it to deactivate for 3 minute then to be activated again when i trigger the script. so basically when i press play i want an ad to show then it wont show for 3 minutes when you press play and then after the 3 minutes are over next time you press play it activates the ad.

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using GoogleMobileAds.Api;
 
 public class AdMobManager : MonoBehaviour
 {
 
 
     private BannerView bannerView;
 
     [SerializeField]
     private string appID = ;
 
     [SerializeField] private string bannerID = ;
     [SerializeField] private string regularAD = ;
 
     private void Awake()
     {
 
     }
 
     public void OnClickShowBanner()
     {
         this.RequestBanner();
     }
 
     public void OnClickShowAd()
     {
         this.RequestRegularAD();
     }
 
     private void RequestRegularAD()
     {
         InterstitialAd AD = new InterstitialAd(regularAD);
 
         AdRequest request = new AdRequest.Builder().Build();
 
         AD.LoadAd(request);
     }
 
 
     private void RequestBanner()
     {
         bannerView = new BannerView(bannerID, AdSize.Banner, AdPosition.Bottom);
 
         AdRequest request = new AdRequest.Builder().Build();
 
         bannerView.LoadAd(request);
 
 
     }
 }
 

 
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