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Question by sreichen · Jul 11, 2017 at 12:48 AM · collision2d gamedetectionobject poolrunner

Unity 2d Collision detection player status

The code below is used in a 2d game, I was wondering how to make it so certain object do different things instead of just killing my player. If I have an object ground i want it to kill the player like the code below, but what if I had more objects that I wanted them to do other things than just kill the player? Any help or suggestions?

 void OnCollisionEnter2D () {
     myRigidBody.velocity = Vector2.zero;// stops player
     isDead = true;
     GameControl.instance.PlayerDied ();
     Timer.instance.StopTimer ();
 }
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