Question by
ngerbens · Jan 16, 2019 at 03:20 PM ·
terrainfbxgrassdetailmesh
Imported FBX not visible as terrain 'Detail Mesh'.
I exported some grass from Blender as *.FBX.
The *FBX grass looks fine in Unity when I put in my scene Hierarchy.
In my terrain, I created a Detail Mesh with the grass (tried everything including converted to prefab).
When the 'detail' is created I see the grass as a brush icon.
But when I start to paint, I don't see anything happening.
Does anyone know whats wrong?
(PS I tried using a unity Cube as brush which works fine. Imported cube from Blender does also not work)
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