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Question by dhanrajsinh24 · Jun 06, 2014 at 06:29 AM · shaderflickering

How would i eliminate flickering caused by shader?

I am using net with shader sprites/default and trees behind it with shader mobile/particle/vertexlit blended. when i run the scene the net become invisible and flickers. what should i do?

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avatar image tanoshimi · Jun 06, 2014 at 06:31 AM 0
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You could start by posting a screenshot, telling us what platform you are targetting, and telling us what sort of model your "net" is - is it just a solid geometry and you want to use transparent textures to create the "holes", or is it actually modelled like that?

avatar image dhanrajsinh24 · Jun 07, 2014 at 05:40 AM 0
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I am not allowed to post a sceenshot. I am targeting mobile and i am using moddelled net.

avatar image dhanrajsinh24 · Jun 07, 2014 at 09:33 AM 0
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this is the screenshot of the effect. Hope you find my problem.

sceenshot.png (325.4 kB)
avatar image dhanrajsinh24 · Jun 07, 2014 at 11:45 AM 0
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And another thing, can it be the net(mesh) problem which is created in 3d software other than unity?

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