Question by
yigitxber · Aug 26, 2021 at 10:51 PM ·
instantiatepositioninstantiate prefabspawning problemsinstancing
Instantiate wrong position
Normally,it's perfectly working fine but when I press the button, it always spawns at (0,0,0)
public void Spawn()
{
if(teamID==Player.teamdID){
Instantiate(Soldiers[0],transform.GetChild(0).gameObject.transform.position,Quaternion.identity);
Soldiers[0].GetComponent<UnitPlayer>().unitdataplayer.teamdID=teamID;
}
else
{
Instantiate(Soldiers[0],transform.GetChild(0).gameObject.transform.position,Quaternion.identity);
Soldiers[0].GetComponent<Unit>().unitdata.teamdID=teamID;
}
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