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unity_tv_45NXm6VzoMA · Mar 19 at 06:54 PM ·
cameraocclusion
Camera View that has a lower Depth than the main Camera is being rendered in front of it on the right eye with Google Cardboard
I have 2 cameras in my scene. One rendering the planet (because of the size difference) and one rendering the capsule. The depth of the second camera rendering the capsule is set to a higher value then the depth of the camera rendering the planet. But somehow the capsule is beeing occluded on the right side of the view with the Google Cardboard Add-On. How can I fix this?
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