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Is there a way to only mip map each plane of a texture3d, and not perform any mipmapping across planes/depths?
Will a low-resolution texture atlas cause these mip-mapping artifacts? 0 Answers
mipmapCount for Cubemap and Texture3D 1 Answer
Does "texture quality" setting uses mipmaps ? 0 Answers
X-raying plane to see underneath 1 Answer
How to make a plane? 2 Answers