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Question by GThornton · Nov 13, 2013 at 01:06 AM · texturetexture2dcubemapmipmaps

mipmapCount for Cubemap and Texture3D

Texture2D has the mipmapCount field, but Cubemap and Texture3D (and possibly other Texture-based types) don't. You can use GetPixels/SetPixels to access data for a particular mip level, but as far as I can see you have no way of determining how many there are.

Is this just an omission, or are there other ways of finding out the same information?

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avatar image GThornton · Dec 02, 2013 at 12:02 AM 0
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Anybody out there?

avatar image PaulUsul · Feb 24, 2014 at 07:48 PM 0
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This is a really good question! I have been setting and getting Texture3D mipmaps for weeks and it's just all weirds :S

avatar image GThornton · Dec 09, 2014 at 06:57 PM 0
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Over a year :) Don't suppose a friendly Unity guy can answer this?

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Answer by msue · Aug 18, 2016 at 01:10 PM

I am under the impression that calling Texture3D.SetPixels32() with a particular miplevel is being completely ignored. That is on Windows/Nvidia/Unity 5.4.0f3.

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