Question by
johndleejian111 · Mar 16 at 07:56 AM ·
rigidbody2dboxcollider2d
How to prevent object pushing each other while rigibody is set to "Dynamic" ?
My gameObject all have rigidbody and set to "Dynamic" and box collider to detect " ground" to stop falling
But I dont want my GameObjects is pushing each other when collide.
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