Question by
NiknAknO · May 05, 2017 at 09:15 PM ·
collisionrigidbody2dboxcollider2d
2d collision not functioning correctly
So I gave the ground a Box Collider 2D, and the character (The 2x2 checkerboard) a Box Collider 2D and a Rigidbody 2D. So what should happen is that the character should fall until it contacts the collider, right?
But instead, the character falls but contacts space above the collider.
I'm using Unity 5.5.2f1. This happens when using different types of colliders also, and I haven't added any script to the character. Is this a bug, or am I doing something wrong?
unityerror.png
(11.1 kB)
unityerrorexample.png
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