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Question by
rbruggs · Mar 16 at 08:38 AM ·
3dparticlesystemline renderermechanics
Best approach for a gun powder trail?
I am wanting to create a gun powder trail that will not only have a flame follow the trail but have the ability to branch the flame if the gun powder trails overlap. What is the best way to approach this? I have tried using the line renderer and particles system but am having difficulty coming up with a solution to the branching mechanic I want.
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