Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Codelyy · Nov 03, 2015 at 09:53 PM · 3dparticlesystemwait

Stop Script for a second

What i'm wanting to do is have the script that is running stop for a certain amount of seconds. Since I've got a death particle effect for when you die and i want the play to be able to see the particle effect after they die and then about 1 second later it changes to the end game scene. But instead it just changes the scene right away and you can't see the effect.

This is my script:

 if (other.tag == "Player")
         {
 
             p_tankexplosion.transform.position = transform.position;
             p_tankexplosion.gameObject.SetActive(true);
             p_tankexplosion.Play();
 
             Application.LoadLevel("CompleteMainScene");
             other.gameObject.SetActive(false);
             Destroy(gameObject);
             
             
 
 
         }

I understand that you can use the coroutine method but that seems quite inefficient just to do this simple and small thing. I mean if it's the only way i can do it then i will but isn't there a way to stop the script just for a second that would be ideal for this type of thing?

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image meat5000 ♦ · Nov 03, 2015 at 10:09 PM 2
Share

Simple timer

Coroutine/Waitforseconds

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by MakakWasTaken · Nov 03, 2015 at 10:52 PM

You can use the WaitForSeconds as @meat5000 pointet out, the function needs to have the return type: IEnumerator. Your code could be converted to something like this:

 //IEnumerator uses the System.Collections; namespace, which by default is included in a c# file created in Unity.
 IEnumerator Wait(float sec) {
      if (other.tag == "Player")
      {
            p_tankexplosion.transform.position = transform.position;
            p_tankexplosion.gameObject.SetActive(true);
            p_tankexplosion.Play();
 
            yield WaitForSeconds(sec);
  
            Application.LoadLevel("CompleteMainScene");
            other.gameObject.SetActive(false);
            Destroy(gameObject);
      }
 }
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

5 People are following this question.

avatar image avatar image avatar image avatar image avatar image

Related Questions

Particles visible through everything! :( 1 Answer

Scale individual particle size while system is paused. 1 Answer

Best approach for a gun powder trail? 0 Answers

Smoke Particle Not Playing Continuously 2 Answers

particle system, how to make blood to splash on walls and floor ? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges