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Question by
zacharygough07 · Mar 08 at 02:10 PM ·
lightingmaterialspost processing
Material exposure change URP
I have been experimenting with the shader graph, and am in the defualt URP Template. I have added a ProBuilder 100x1x100 cube (for my floor), and this happens:
Note that the material's exposure + contrast changes.
I was wondering why this would happen, and how I would go about fixing it. It's just the default URP Template with ProBuilder installed.
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