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Question by Conzon · Sep 28, 2013 at 02:30 PM · asset

Can assets be taken from complete games?

By this i mean mainly props, scripts, etc.etc. because if so, im going to have to release my game another way.

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Answer by Eric5h5 · Sep 28, 2013 at 02:50 PM

All assets can be taken from all games ever made. The only way to avoid that is to either 1) never release anything or 2) only release via a streaming service such as OnLive.

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avatar image Hoeloe · Sep 28, 2013 at 02:53 PM 0
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Even that's not quite right - by definition if your computer is using an asset to play a game, then you can take it onto your computer, even if it's being streamed (though in that case, you'd need to copy it as it streams). The difference is how difficult it is to do that. Unity compresses the assets folder into an encrypted format, so assets cannot be easily taken out of complete Unity games.

avatar image Eric5h5 · Sep 28, 2013 at 06:29 PM 0
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No, cloud strea$$anonymous$$g games only stream video, so there's no way to get the assets (possibly you might be able to rip some audio if it plays in isolation). Unity doesn't actually encrypt assets per se, it just puts them together into a file, but you can just take them from RA$$anonymous$$ regardless, which generally isn't hard.

avatar image Hoeloe · Sep 28, 2013 at 07:25 PM 0
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I can guarantee 99% of streamed games do not do this, because the game would have to render on the server, simultaneously for each person currently strea$$anonymous$$g it. Very few servers have that kind of processing power, and those that do aren't running games, I can assure you.

avatar image Eric5h5 · Sep 28, 2013 at 07:56 PM 0
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Um, you might want to look up how OnLive works. It does in fact render on a server, and stream the video to the client. That's the whole point.

avatar image Hoeloe · Sep 28, 2013 at 08:16 PM 0
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They are the 1%. The vast majority of streamed games do not use this method, and it's infeasible to do it this way (currently) for anything particularly taxing on the GPU. In theory it could be, but it is a hell of lot of computing power needed.

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