Is there a way to rotate a parent without rotating the children?
I've been making a 2D game around rotation where the character movement is based on the legs rotation. So far the movement works but recently I wanted to add a mechanic to rotate the body so I can adjust the player's weight, the only issue is that because the body is the parent when I rotate it all of the children follow and it flips the player. Is there a way I can rotate the parent but not the children, so the body can be adjusted but the legs stay in place?
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