Lightweight render pipeline causing sprites to render black
Hi all!
I created a shader to replace colours within sprites using the Shader Graph. The sprite renders fine in Scene View, but renders black in Game View. Any idea how to fix it?
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Best Answer
Answer by mKleinIQ · Jun 27, 2019 at 09:19 AM
So in order to fix this, you need to set the Canvas to "Screen Space - Camera" and add the camera to the field