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Question by Levitate · Jan 31, 2013 at 12:59 AM · texturelightingshadowslightmappingscrolling

How to bake lightmaps with individual object settings?

Hello,

I'm building a scene that uses a water effect made with planes similar to WindWaker's rivers/sea with a white border texture around the edges.

alt text

I want these planes to be lightmapped with shadows (receive but not cast) and light bouncing etc however the ambient occlusion is doing multiple effects on the planes that I don't like. I like the effect of AO everywhere else just not on these planes.

Here is some screenshots of what I'm talking about: alt textalt text

How can I bake the scene with ambient occlusion but exclude the water planes from only the ambient occlusion part.

Thanks for your help

ao-on.jpg (42.7 kB)
ao-off.jpg (35.3 kB)
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