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Question by
doctorclue1024 · Feb 10 at 03:07 PM ·
shaderrenderer
HDRP, render priority like render queue, not using transparent shader
render priority: inside =1 outside = 0
when i use render priority in transparent shader, single polygon works ok, but merged multiple polygon using one mesh filter looks dirty because of backface. I want clean one like output using render queue.
How can I do this?
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