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Line Renderer Ilumination
Here is the thing, I'm trying to use the line renderer on a 3d space with lights and I'm having some troubles making a line renderer that doesn't glow in the dark. The only workaround that I've found so far is to choose a vertex lit shader and make the emissive color black but that makes the color of the line black even if it is illuminated. Is there any way to make the line renderer colors behave like a normal texture lightwise speaking?
Answer by MaT227 · Jul 28, 2014 at 06:56 AM
Did you try transparent diffuse shaders ?
In my opinion, the reason it is self-illuminated is because of the shader/material. What you need to do is to find a shader/material that doesn't handle self-illumination but has transparency.
I've tried every shader that comes with unity plus a couple more I made following some tutorials at cgcookie and nothing seems to work, the line is always self-illu$$anonymous$$ated