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2.5D Custom Character Controller With HitBoxes
Im making a 2.5D game and the standard Character Controller is just being not working the right way. Does anyone know a good way to essentially keep the function of the character controller with out the capsule collider? I have tried using a rigidbody, but weird things happen because the player is 2D. I have tried using a rigidbody 2D but the player just goes through the floor.
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