Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Deefiejj · Sep 18, 2015 at 12:28 PM · camera2d2d gamecharacter2.5d

How to create a multilayered 2D effect?

So the idea I want to go with is some sort of Paper Mario depth effect where you have your scene with multiple layers going in the background.

However I can't seem to get the layers to interact with each other. What I would ultimately like to do is have your front scene, have an extra layer with mountains or what have you and make the character be able to go there.

Layer 1 is the front where most of the action takes place. Layer 2 is "further away" than layer 1 but still walkable for the player. Essentially you have to think of there being a bridge going from layer 1 to layer 2 but the tricky part is to have the sprite itself go smaller in size due to the fact that he is going further and deeper into the scene.

Is this even possible? And if so, how would I go about doing this? If I'm not making sense, please feel free to let me know, I'll try to explain as best I can.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by MattGen · Sep 18, 2015 at 03:27 PM

Ahaha ! I know what you're talking about, it is very clear 'cause I've played Super Paper Mario ;)

Theoretically it should be quite easy to do, and I guess there is many ways to reach this. The first one that came to my mind :

Each layer should have it's own collider/set of colliders. De-activate colliders on the layer you leave. Activate the collider on the layer when you arrive on it.

Scaling a sprite is not a problem, you can also choose to change it with a smaller one.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

Raycast from Character to Mouse Position? 2 Answers

Trying to make the camera follow the player but stop at the edge. 1 Answer

2D game with angled top-down camera perspective 1 Answer

Block Perspective in Top-Down 2D Games 2 Answers

Flip 2D Character with Keys without moving 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges