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Question by matt_unity694 · Jan 31 at 10:30 AM · scripting problemvariable

Mulit script variable not connecting

I have been trying to send the public variable Room_move from my script Movement_jump.cs to Camera_movement.cs. Here is the code in Movement_jump.cs

 public class Movement_jump : MonoBehaviour
 {
     public float Starting_x, Starting_y;
     public int Jump_distance;
     float x_current, y_current;
     string currentroom;
     public string Room_move;
 //    public gameObject CameraMove;
 //    void start()
 //    {
 //        Camera = gameObject.Find("Camera_movement");
 //    }
 
     // Start is called before the first frame update
     void Start()
     {
         gameObject.transform.Translate(Starting_x, Starting_y, -1);
         currentroom = "room1";
     }
 
     // Update is called once per frame
     void Update()
     {
 
         
 
 
         if (currentroom == "room1")
         {
             x_current = gameObject.transform.position.x;
             y_current = gameObject.transform.position.y;
         }
         if (currentroom == "room2")
         {
             x_current = gameObject.transform.position.x;
             y_current = gameObject.transform.position.y - 8;
         }
 
 //        Debug.Log((int)x_current);
 
 
 
         if (Input.GetKeyDown(KeyCode.UpArrow))
         {
             if (Rooms.Room1[(int)y_current + 1, (int)x_current] == 0)
             {
                 gameObject.transform.Translate(0, Jump_distance, 0);
             }
             if (Rooms.Room1[(int)y_current + 1, (int)x_current] == 1)
             {
 
             }
             if (Rooms.Room1[(int)y_current + 1, (int)x_current] == 2)
             {
                 gameObject.transform.Translate(0, Jump_distance + 1, 0);
                 Room_move = "up";
             }
         }


This is the program that I am trying to call Room_move in: using UnityEngine;

 public class Camera_movement : MonoBehaviour
 {
     public GameObject Dude;
     public string test;
     UnityEngine.Component room_move_script;
     string room_move;
 
     void start()
     {
         Dude = gameObject.Find("dude");
 //        Movement_jump Screenmove = Dude.GetComponent<Movement_jump>();
     }
     void update()
     {
         Movement_jump Screenmove = Dude.GetComponent<Movement_jump>();
         if (Screenmove.Room_move == "up")
         {
             Debug.Log("yay");
         }
     }
 
 }
 

The First script is on a object named dude, and the second is on a camera.

Is there anything that I am doing wrong?

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