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Question by Mr-Motte · Jun 19, 2018 at 12:50 PM · c#scripting problemvariablevisual studiomanager

Change in Editor via Script Values of another Script

Hey guys, there are many "how to change values of a script" posts out there but none seems to suit my purpose.

Also here my Problem: My Game Designer wants one Script where he can change all Values from several other Scripts of an Object. Like: Manager - Damage - FireRate - HPMax - HPCurrent - Speed

ShootScript - Damage - FireRate HealthScript - HPMax - HPCurrent MovementScript - Speed

These Scripts are also may be in children or completely separate objects But this Values inside Manager must be distributed immediately in Editor view.

Please Help :D

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Answer by Sgt_Spike · Jun 19, 2018 at 12:57 PM

Have you tried using static variables? For example, if you create an integer called 'number' in a script called 'ScriptA' and you want to change the value of 'number' in another script called 'ScriptB', you can declare the variable in ScriptA by using 'public static int number'. You can then access this value from any other script. You would need to put the script name and then the variable name in your other scripts though, in this case 'ScriptA.number = 4;'.

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avatar image DawidNorasDev · Jun 19, 2018 at 01:05 PM 0
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Static variables are definitely not what he's looking for. And they are not serialized, thus all designer work would be lost most likely

avatar image Mr-Motte · Jun 19, 2018 at 01:13 PM 0
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tried static seems not what I want cause I cannot say which specific game objects I want to change. The $$anonymous$$anager changes have to apply to specific objects not all.

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Answer by DawidNorasDev · Jun 19, 2018 at 01:06 PM

The most simple solution (but not most clean) would be to make a separate script and make it have those values, designer in the end wants to edit. Look at method OnValidate() Which is called every time something in inspector changes. So You can than populate values of the script to other simpler scripts in this OnValidate()

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avatar image Mr-Motte · Jun 19, 2018 at 01:23 PM 0
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Oh, OnValidate() is a nice hint, thanks!

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