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Question by gaberg21 · Nov 27, 2016 at 04:06 PM · c#animationscripting problemmovementvisual studio

Animation/Movement Error

Look at line 38 and 39. Can anyone find my problem?

using UnityEngine; using System.Collections;

 public class PlayerMovement : MonoBehaviour
 {
 
     public float moveSpeed;
     public float jumpHeight;
 
     private Animator anim;
 
     // Use this for initialization
     void Start()
     {
         anim = GetComponent<Animator>();
     }
 
     // Update is called once per frame
     void Update()
     {
         if (Input.GetKeyDown(KeyCode.Space))
         {
             GetComponent<Rigidbody>().velocity = new Vector2(0, jumpHeight);
         }
             if (Input.GetKeyDown(KeyCode.D))
             {
                 GetComponent<Rigidbody>().velocity = new Vector2(moveSpeed, 0);
             }
 
         if (Input.GetKeyDown(KeyCode.A))
         {
             GetComponent<Rigidbody>().velocity = new Vector2(moveSpeed, 0);
         }
 
 
 
 
             anim.SetFloat("MoveX", Input.GetKeyDown(KeyCode.D)(Input.GetKeyDown.A));
             anim.SetFloat("MoveUp", Input.GetKeyDown(KeyCode.Space));
 
 
         }
     }
 
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Answer by Yoshinator2 · Nov 27, 2016 at 06:58 PM

I believe it is because you cannot send Input variables to the animator. Instead, make a simple if statement that will set a certain bool or variable to be true, or 1. Then send it to the animator. This should look something like this:

If(Input.GetKeyDown(KeyCode.D)(Input.GetKeyDown.A))

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