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2D player keeps getting dragged to the left for some reason.
I'm trying to create a game that requires an xbox controller, yet after I programmed it in, my player character kept on moving to the left. Any ideas why? My current code is:
using UnityEngine; using System.Collections;
public class Movement : MonoBehaviour
{ public bool grounded; public float moveSpeed; public float jumpPower; Animator anim; Vector3 X; public int maxblasts1 = 0;
 private Rigidbody2D rb;
 void Start ()
 {
     SpriteRenderer sr = gameObject.GetComponent<SpriteRenderer> ();
     rb = gameObject.GetComponent<Rigidbody2D> ();
     anim = GetComponent<Animator> ();
     X = transform.localScale;
 }
 void Update () 
 {
     Rigidbody2D rb = GetComponent<Rigidbody2D> ();
     SpriteRenderer sr = GetComponent<SpriteRenderer> ();
     if (Input.GetAxis("HorizontalJoy") >= 0.1f) {
         rb.AddForce (Vector2.right * moveSpeed);
         sr.flipX = false;
     }
     if (Input.GetAxis("HorizontalJoy") <= 0.1f) {
         rb.AddForce (Vector2.left * moveSpeed);
         sr.flipX = true;
     }
         
     if (Input.GetAxis("Vertical") >= 0.1f) 
         rb.AddForce(Vector2.up * jumpPower);
 }
}
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