Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Ognjen_2008 · May 30, 2020 at 10:50 PM · 2dmovement2d gameprogrammingmovement script

Player movement script for a stickman

Hello there! I am currently working on a 2D Stickman game, and you are, well, a stickman. I made the stickman following this tutorial: https://www.youtube.com/watch?v=93yUC5ASdv8&t=549s I just need a movement script. Now, im a C# newblet. So i cant make a movement script for the stickman. I found one in the comments of the stickman tutorial video, but it wasnt really good. If anyone can send me a C# movement script for my stickman, that would be great, thanks!

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Maddoxs74 · Jun 01, 2020 at 12:50 AM

Make player with collider 2d and rigidbody 2d. add new emptyobject as child to player. Place it in the bottom from player (not in the players collider). Put this empty in the rayorigin and adjust raycheckdistance (maybe 0.1)

using UnityEngine; using System.Collections;

public class Move : MonoBehaviour {

 public float speed;
 public float jump;
 public GameObject rayOrigin;
 public float rayCheckDistance;
 Rigidbody2D rb;
 
 void Start () {
     rb = GetComponent <Rigidbody2D> ();
 }
 
 void FixedUpdate () {
     float x = Input.GetAxis ("Horizontal");
     if (Input.GetAxis ("Jump") > 0) {
         RaycastHit2D hit = Physics2D.Raycast(rayOrigin.transform.position, Vector2.down, rayCheckDistance);
         if (hit.collider != null) {
             rb.AddForce (Vector2.up * jump, ForceMode2D.Impulse);
         }
     }
     rb.velocity = new Vector3 (x * speed, rb.velocity.y, 0);
 
 }

}

check the scene for setting 5.5.2 Unity

or other way with physic2D.overlap...

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class Move : MonoBehaviour {

 public LayerMask whatIsGround;
 public Transform groundCheck;
 public bool isGrounded;
 public float jumpForce;
 public float speed;
 Rigidbody2D rb;
 
 void Start ()
 {
     rb = GetComponent <Rigidbody2D> ();
 }
 
 void Update () {
     if (Input.GetButtonDown ("Jump") && isGrounded) {
         rb.AddForce (Vector2.up * jumpForce, ForceMode2D.Impulse);
         isGrounded = false;
     }
 }
 
 void FixedUpdate ()
 {
     isGrounded = Physics2D.OverlapPoint (groundCheck.position, whatIsGround);
     float x = Input.GetAxis ("Horizontal");
     Vector3 move = new Vector3 (x * speed, rb.velocity.y, 0f);
     rb.velocity = move;
 }

}

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Ognjen_2008 · Jun 01, 2020 at 09:35 PM 0
Share

Thank you! Will try that right now

avatar image Ognjen_2008 · Jun 01, 2020 at 09:49 PM 0
Share

Hey there. Thanks for the script again. I`ve tried it now and i`ve got some questionable stuff. For now, im just gonna leave it at this, and come back at it later, and maybe make a movement script myself inspired by yours. I truly appriciate the time and effort you`ve put into this, but its sadly not working for me. As i said, im going to come back at it later and maybe make a movement script inspired by yours. Thanks for helping, have a nice day.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

335 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Multiple Cars not working 1 Answer

[2D] Moving the player 1 tile at a time using rigidbody movement 0 Answers

2D player keeps getting dragged to the left for some reason. 0 Answers

How do i make a cube move (Continuosly without stopping) when i press a button once in unity 2D 2 Answers

How to make the sprite move a certain amount of pixels when a key is pressed? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges