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Question by flannel40000 · Oct 07, 2015 at 05:51 PM · webplayerimageresourcesdatapathgif

WbPlayer Loading From File

I have tried to load a resource from file in unity web player and in the unity standalone to no avail. All resources are in my resources sub folders, (maybe this is wrong?):alt text

What happens instead of loading the images is nothing. I think maybe the core issue is the fact I have to load from file using System.IO. The reason being why I have to use that is I know no way of converting a Texture2D type to a System.Drawing.Image type to display my gifs, in unity. It also might be the methodology behind getting the path of the files as shown by my code snippet here:

 private string[] pathGen()
     {
         loadingGifPath = Application.dataPath + "/Resources" + "/Sprites/" + "Front/" + pName + ".gif";
         string temp = "Sprites/" + "Front/" + pName + ".gif";
         string temp2 = Application.dataPath + "/Resources" + "/Sprites/" + "Front/";
         string temp3 = pName + "*";
         string[] path = Directory.GetFiles(temp2, temp3);
 
         return path;
     }
 
 public void loadImage()
     {
 
         string[] path = pathGen();
 
         Debug.Log (path[0]);
         Debug.Log(loadingGifPath);
         //Debug.Log(Resources.Load(temp));
         System.Drawing.Image gifImage = System.Drawing.Image.FromFile(path[0].ToString());


Any help would be much appreciated to solve my path issue, or any knowledge of how to convert a Texture2D to a System.Drawing.Image. Any other ideas also much appreciated and thank you in advance.

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