Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 11 Next capture
2021 2022 2023
1 capture
11 Jun 22 - 11 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by hollym16 · Jul 22, 2015 at 09:10 AM · textureimageresourcespngsequence

Image Sequence Loop

I've got an Image Sequence where I want to play the first part once then loop the second part. I've got the sequences in separate folders in the Resource folder of my project (First part in one folder, looped part in another). I have then put the following script on a Quad:

 using UnityEngine;
 using System.Collections;
 
 public class ImageSequence : MonoBehaviour {
     
     private Object[] objects;
     private Object[] otherObjects;
     private Texture[] textures;
     private Texture[] otherTextures;
     private Material goMaterial;
     private int frameCounter = 0;
 
     void Awake(){
         this.goMaterial = this.GetComponent<Renderer> ().material;
     }
     void Start () {
     
         this.objects = Resources.LoadAll ("Sequence", typeof(Texture));
         this.otherObjects = Resources.LoadAll ("SequenceLoop", typeof(Texture));
         this.otherTextures = new Texture[otherObjects.Length];
         this.textures = new Texture[objects.Length];
         for (int i=0; i<objects.Length; i++) {
             this.textures [i] = (Texture)this.objects [i];
         }
         for (int i=0; i<otherObjects.Length; i++){
             this.otherTextures [i] = (Texture)this.otherObjects [i];
         }
 }
     void Update () {
         StartCoroutine ("Play", 0.04f);
         goMaterial.mainTexture = textures [frameCounter];
     }
     IEnumerator Play (float delay){
         yield return new WaitForSeconds (delay);
         if (frameCounter < textures.Length - 1) {
             ++frameCounter;
         }
             StopCoroutine ("Play");
             StartCoroutine ("PlayLoop", 0.04f);
     }
     IEnumerator PlayLoop(float delay){
         yield return new WaitForSeconds (delay);
         frameCounter = (++frameCounter) % otherTextures.Length;
         StopCoroutine ("PlayLoop");
     }
 }

However, this script will loop the first part and nothing of the second part. I'm sure I'm just getting things mixed up and theres a simple enough solution for it. Can anyone shed some light?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

22 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Image Sequence Texture Problem 1 Answer

How can I resize an image and save it to disk ? 6 Answers

What's the best way to incorporate dynamically loaded textures into GUI controls? 1 Answer

Can I load Textures outside the resources folder? 1 Answer

Apply texture on prefab 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges