Question by
TropicalCyborg · Jul 13, 2017 at 07:13 PM ·
c#networkingcharacterkinectrig
How do I sync my character rig thought the network when its not using animation or character controllers?
I am developing an app where I need to sync to the clients a character animated on the server using kinect. Just the server has a kinect attached but I need that the clients could see the movements from the kinect charater at the server. I've tried to use the Network.Transform and NetworkTransformChild components on the joints but the component doesnt accept any joints on the child slot and the console keeps warning me that the root must have a NetworkTransform although it already has.
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