Question by 
               SlyGameStudios · Sep 21, 2016 at 04:43 PM · 
                c#cameranetworking  
              
 
              Multiplayer Cameras
ok so I'm trying to get 2 players to spawn in and have there own cameras and are controlled separately by the clients. I got 2 players to spawn in but there is only one camera they are both controlled by the host. please help
 using UnityEngine;
 using System.Collections;
 using UnityEngine.Networking;
 
 public class SetupLocalPlayer : NetworkBehaviour {
 
 
     [SyncVar]
     public string pname = "player";
 
     void OnGUI()
     {
         if (isLocalPlayer)
         {
             pname = GUI.TextField (new Rect (25, Screen.height - 40, 100, 30), pname);
             if (GUI.Button (new Rect (130, Screen.height - 40, 80, 30), "Change")) 
             {
                 CmdChangeName (pname);
             }
         }
     }
         
     [Command]
     public void CmdChangeName(string newName)
     {
         pname = newName;
     }
         
     // Use this for initialization
     void Start () 
     {
         if (isLocalPlayer)
             GetComponent<FirstPersonCharacter>().enabled = true;
     
     }
 
     void Update()
     {    
             this.GetComponentInChildren<TextMesh>().text = pname;
     }
 }
![alt text][1]
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              Your answer
 
 
              koobas.hobune.stream
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