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How to add (or simulate) liquid turbulences to my small Snow Globe?
Hello people, I am struggling with this challenge.
I have this draft of scene:
I would like to simulate some kind of liquid inside the recipient that when I shake the recipient the objects inside are affected by the inertia of the liquid. I was exploring Wind Zones but only works for Trees generated in Unity. Any suggestion to help me to guide me in the right direction?
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