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Creating blob-like liquids from particles?
I want to create an opaque, paint-like liquid using the Shuriken particle system. So far, the only thing I can manage to make is a collection of spheres that are very easy to distinguish from each other. Liquids from other 3D programs usually have a way for the shapes to combine into each other, so I'm wondering if Unity can do something similar. Anyone have any ideas on where I can start?
As a start try searching around for some resources on "metaballs" or "metablobs", I think that's what you're talking about
Some links: http://unitycoder.com/blog/2011/12/16/metablob-shader-testin/
http://answers.unity3d.com/questions/154894/metaball-problem.html
Thank you! I searched for 2 days with terms like "unity particle fluids" and "unity realistic particle based water" but no where did I find someone mentioning the actual name of metablob/balls. You've put me on the right track!