How to change the friction on a Tilemap Collider 2D?
I have a tilemap for platforms in a 2D platformer project. the platforms have a tilemap collider 2D attached. I wanted to make the player not stick to their side, so I made a physics material 2D with 0 friction and attached it to the tilemap collider 2D. It didn't work, the player kept sticking to the walls. I tested it on a regular object with a box collider (not part of the tilemap) and the player didn't stick, it worked. I don't know why it would work on a regular object, but not on the tilemap.
Thank you and sorry if I was unclear
Your answer
Follow this Question
Related Questions
procedural mesh using tile assets 0 Answers
Why can I not change the friction on runtime? And how can I fix it? 0 Answers
Tilemap tiles quality gets weird when zooming out 0 Answers
Object Box Collider and Mesh deform when sliding down slope. 0 Answers
Change material of the imported model 0 Answers