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Mecanim Controller
Hey,
I have two issues working with mecanim on my character. First I was wondering if mecanim had a slope limit that I could apply on my character so it would'nt climb up on objects that it's not supposed to. Secondly, where does mecanim apply gravity as my character slowly drifts down whenever its supposed to fall.
Currently I have bypassed there issues by scripting hacks to get my desired effects but I was wondering if a more elegent solution was at hand.
Thanks in advance
I just posted a similar question. http://answers.unity3d.com/questions/410414/mecanim-controller.html
Did you have any luck solving this problem?
Answer by ZenithCode · Apr 02, 2013 at 09:14 AM
Take a look at this: http://answers.unity3d.com/questions/429825/mecanim-with-rigidbody-walking-in-mid-air.html#answer-429841