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Question by Cyber_Defect · Nov 05, 2013 at 11:00 PM · mecanimgravityrigidbody physicsasteroids

Mecanim movement on asteroids?

Ok, I have gravity pulling me to my asteroids, I have mecanim animating my character, and I am lerping my up to the opposite of gravity.

All of this works, HOWEVER:

I cannot turn my character (assumably because the lerp is defining transform.forward as well)

I can move my character, but he slides back to where he was (even when he is grounded and gravity should not be pulling him anywhere).

I know I am crossing Rigidbody movement through Addforce() with Mecanim, both in FixedUpdate()... has anyone seen a similar problem?

(Imagine using mecanim to walk an astronaut around an asteroid using mecanim and gravity boots to get the desired effect)

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avatar image Cyber_Defect · Nov 05, 2013 at 11:29 PM 0
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Ok, on further inspection, it turns out I am pushing the asteroid ins$$anonymous$$d of walking uphill. I will post screenshots later. Also, I am not sliding back, the Asteroid is moving under me.

$$anonymous$$aybe I should Child myself to it...?

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