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Question by Hexyes · Aug 18, 2017 at 08:11 PM · gameobjectexternalattribute

exterior GameObject reference.

so I've got projectiles, and they are properly detecting collisions. here's what i'm having trouble with: i want my projectile to force my player (or enemy) object to decrement it's health. so I tried using this (inside the projectile):

 void OnCollisionEnter(Collision col){
         GameObject actor = col.gameObject;
         if(actor.name == "Player"){
                      actor.PlayerStats.takeDamage(1);
         }

the issue is that i keep getting an error of GameObject has no definition of PlayerStats. so my question is how do i go about referencing a specific game object named player that has an attached script of PlayerStats?

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Answer by Hexyes · Aug 19, 2017 at 12:55 AM

and now i got it figured out. so for anyone who stumbles upon this the solution was:

 void OnCollisionEnter(Collision collision)
 {
     GameObject actor = collision.gameObject;
     
     if (actor.name == "Player")
     {
         PlayerStats temp = collision.gameObject.GetComponent<PlayerStats>();
         temp.takeDamage(1);
     }else{
     }
     Destroy(gameObject);
 }
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