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Question by jrock84 · Dec 31, 2016 at 05:02 PM · gameobjectdesignscritping

Attach Bipedal Player to Rolling Ball

Happy nearly new year!

A question to start a discussion, if you will.

alt text

I am trying to make a rolling ball mechanic, much like what you see in the image above. Honestly, I'm lost on where to begin with this endeavor. I'm assuming it's going to require the use of a spring on the sphere object and parenting, but I'm also using UFPS as my character setup and it's not a fully physics based setup, but rather interacts with the physics. I hope I'm explaining that correctly. Also, parenting the UFPS player to another gameobject doesn't seem to go over well. Anyway, some guidance would be much appreciated!

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avatar image jrock84 · Jan 03, 2017 at 04:15 AM 0
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I've made some progress by using a vehicle methodology wherein the main player prefab is disabled and the ball "vehicle" is activated with it's own camera and controls. It's not bad and actually somewhat has the feeling of rolling on a ball. I'm not sure I'm entirely happy with this. I'd really like to keep UFPS in the mix as I'd like to use the camera states, player animations, etc. Also with the current setup, I can't think of how I might have the player fall off if they go too fast or too far to one side. Open to suggestions on where to take this.

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