Question by
Tekksin · Oct 25, 2018 at 11:23 PM ·
shadershader programmingreflectionrefraction
HD Render Pipeline Refraction / Distortions
I recently switched my project to the HD render pipeline, and I'm struggling to find any way of making refractive / reflective shader in the Shader Graph.
Does anybody have any resources that divulge how to achieve this? I know the HDRenderPipeline / Lit material has a refraction/reflection option, but I want to write my own in shader graph for more control. There are plenty of ways to do this with the Low-whatever render pipeline, but I need it for HD.
Comment
Best Answer
Answer by Tekksin · Jan 18, 2019 at 06:21 PM
shader graph now has support for lit shaders. Nevermind.