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Question by r4ff4xd2000 · Dec 04, 2021 at 05:03 PM · physicstorquespherecollider

AddTorque ForceMode.Acceleration is acting strange

During the development of a personal project I have found a strange behaviour, I don't know if it's intended or not.

I am making a Physics based character controller inspired by a popular VR game called boneworks.

It consists of a Spherecollider and a Rigidbody that acts as the feet of the character in order to move them I use AddTorque to rotate the Sphere and since the material has a very high static and dynamic friction it is able to move. Now, in the description of Forcemode it says that Acceleration isn't tied by the mass while Force is, but if I use AddTorque(direction*acceleration, Forcemode.Acceleration) the sphere accelerates very slowly, and that does not happen with Forcemode.Force

Is this intended or should I file a bug report?

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