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Question by izaazyunus · Oct 24, 2017 at 05:10 PM · physicstorque

Moving a ball up a hill

I have a ball that is stuck in a valley between two hills. I am trying to add torque to make it move up the hill, but it doesn't work. Here's an image of that https://ibb.co/g2RRrR.

This is my player script:

 private float constantSpeed = 5000000;

 private void Awake()
 {
     this.rigidBody = this.GetComponent<Rigidbody>();
     this.rigidBody.maxAngularVelocity = 100000000000;
     Debug.Log(this.rigidBody.maxAngularVelocity);
 }

 private void Update()
 {
     if(Input.GetMouseButton(0))
     {
         var myForward = transform.right;
         Debug.Log("Adding force");
         this.rigidBody.AddTorque(Vector3.forward * -constantSpeed, ForceMode.Force);
     }
 }


No matter how high my torque is, the ball just doesn't move up the hill. Am I doing something wrong?

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avatar image leSamo · Oct 24, 2017 at 05:18 PM 0
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The image link you provided is not working.

avatar image izaazyunus · Oct 24, 2017 at 08:16 PM 0
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Not sure why it didn't get uploaded. Anyways you can try this link. https://goo.gl/images/7Q3RC8. The ball is stuck in between and does not move up. It moves a little and then comes back down.

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Answer by JustinTheSwift · Oct 24, 2017 at 05:45 PM

I have no clue how to do this in Unity, but in real life the answer would be friction. Something can spin all day, but it it's a tire in the mud and there's no grip it won't go anywhere. Maybe you can add some friction somehow.

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