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How do I merge animated skinned meshes to reduce draw calls?
I'm sorry for my English. My game in unity about character whom can change clothes: shoes, hat, dress,... Every parts make 1 Draw Call to use because every parts are GameObjects, the character result make 6 Draw Call, I want to merge them to reduce the drawcall, I can't use "Combine children" beacause it's only working with no animation. So what should i do for my purpose. Please help me and thanks for your watching
I've edited your question to make the title relevant - this is a $$anonymous$$nowledge Base so question titles need to make sense to future searchers.
Thanks for your help, but the Skinned$$anonymous$$eshCombiner script from the wiki. It's seem error with unity by key word "List", how can i fix it?. Sorry about my answer in below this page, i'm forgot to comment ins$$anonymous$$d of answer
as I said below, to use List<>,
add the line
import System.Collections.Generic;
at the top of the script
hope it helps!
thanks, it's working but the result is not true, this is my error: "Texture atlas needs textures to have Readable flag set!", is it need size?
You need to set the read/write enabled flag on the individual textures by changing them to use advanced options. This lets the script atlast the textures into one (and thus, reducing your draw calls)
Answer by whydoidoit · Oct 05, 2012 at 06:50 AM
You can use this SkinnedMeshCombiner script from the wiki.
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