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Question by mariusz1234 · Jun 30, 2015 at 12:27 PM · bonerigmergeskinned mesh renderer

how to link bones in many objects

Hi, here picture, i want to merge UMA_Male_Rig on avatar with UMA_Male_Rig in jeans, its have the same structure, size, and vectors. Underlined picture have skinned mesh rendered linked with bones (eyes, legs tors etc have linked with rigs on avatar, jeans skinned mesh have linked with bones on jeans object), I would like to scale avatar, and when link will be merged jeans will be also scaled, for example when i set more size legs jeans also will grow up. Thank for help

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Answer by Cherno · Jun 30, 2015 at 12:36 PM

This explains how to use one rig for several skinned meshes:

Shared skeleton and animation state

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