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Question by
davidtabernerom · Nov 20, 2021 at 07:09 PM ·
camera-movementissuemotiondisplacementvisualization
Movement shows black borders in objects
I've been looking for help but either I can't describe my problem properly or it's a problem that only happens to my project.
When moving objects, they leave a black border trail for a second or two.
This is how they look like when moving:
This is how they look like when in idle, and how it SHOULD look like when moving:
I'm using Unity 2020.1.8f1 running on Windows 10.
The project is using the HDRP.
unity-black-borders-issue-1.jpg
(398.9 kB)
unity-black-borders-issue-2.jpg
(411.3 kB)
Comment
I can't say definitively what the issue is you're experiencing, but HDRP and modern rendering tactics make me think it's the common implementation of Temporal Anti-Aliasing. It tends to result in a dithered, smearing appearance, so it might be worth looking into whether that's what you're seeing.