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Maya to Unity Glossy Shader Problem
Hello! I have the following problem: I export an object from maya to Unity via fbx. You can see in the pic below, and the problem is that the hammer is showing correct, but the main character's shader is glossy. In Maya the hammer and the human are with the same material. With other models/building,no problem, but now I have no idea what to do. I try anything in Maya - new material/ Set to Face/ Reverse/ Conform and others. :(
Thanks in advance and sorry for my amazing English.
I think the most appropriate solution would be using separate materials for each inside Unity.
Answer by Tanshaydar · Nov 08, 2014 at 02:42 PM
You cannot export shaders from Maya to Unity. Unity have its own shaders and you have to apply them to character by yourself. As long as there is no exporting or UV errors upon import, it is easy to do and suggested.
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