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Question by MarcDed · Jan 24, 2021 at 01:23 PM · unityeditorvisual studio

How to correctly create an onnx model in unity project and deploy it to hololens?

I have an unity project that makes use of an onnx file to recognize objects. The problem is that the model is not created, and I always end up in the catch of ONNXModelHelper.cs script where it tells me: Model not created. Here are the pieces of code:

ONNXModel:

     public sealed class ONNXModel
 {
     private LearningModel _learningModel = null;
     private LearningModelSession _session;
 
     public static async Task<ONNXModel> CreateOnnxModel(StorageFile file)
     {
         LearningModel learningModel = null;
 
         try
         {
             learningModel = await LearningModel.LoadFromStorageFileAsync(file);
         }
         catch (Exception e)
         {
             var exceptionStr = e.ToString();
             Debug.WriteLine(exceptionStr);
             throw e;
         }
         return new ONNXModel()
         {
             _learningModel = learningModel,
             _session = new LearningModelSession(learningModel)
         };
     }

ONNXModelHelper:

  public async Task LoadModelAsync()
     {
         ModifyText($"Loading {ModelFilename}... Patience");
 
         try
         {
             TimeRecorder = Stopwatch.StartNew();
 
             var modelFile = await StorageFile.GetFileFromApplicationUriAsync(
                 new Uri($"ms-appx:///Data/StreamingAssets/{ModelFilename}"));
             Model = await ONNXModel.CreateOnnxModel(modelFile);
 
             TimeRecorder.Stop();
             ModifyText($"Loaded {ModelFilename}: Elapsed time: {TimeRecorder.ElapsedMilliseconds} ms");
         }
         catch (Exception ex)
         {
             ModifyText($"Model not created");
             Model = null;
         }
     }

Does anyone know how I can solve the problem ?

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