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1 shader, multiple material outputs?
Just to be clear, I am very good at making materials the old fashion way, but I'm a total noob with the shader graph.
I have a material made of several texture files, but I have 3 alternate diffuse textures and 2 alternate emission versions. Is there a way to save texture memory by having multiple outputs in the shader somehow, or do I just create a new PBR shader and material for all 6 combinations? Just looking for a way to save on memory
Answer by BastianUrbach · Nov 05, 2021 at 04:18 PM
The textures aren't part of the shader, they're just referenced by it. Using the same texture in many shaders does not fill up memory.
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