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Question by MOLB · Jul 27, 2012 at 12:02 PM · shadertexturematerialblend

Blending one material/texture/shader to another

Hi

How do I blend a material into another material over a specific amount of time? I was thinking about something like crossfade, but for materials. I do not necessarily need to blend both textures and shaders at the same time. Sometimes I only want to blend into another shader, sometimes I want to blend into another texture. So I was wondering what command(s) can blend materials (textures and shaders)... If you have any other information regarding this you are welcome to post a comment.

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Answer by ScroodgeM · Jul 27, 2012 at 12:04 PM

  • to lerp float and color values you can use:

http://docs.unity3d.com/Documentation/ScriptReference/Material.Lerp.html

  • to lerp textures you should use shader that supports blending. every shader can be easy improved to support it, or see below

  • to lerp shaders it's a one way to draw mesh using both shaders at once and blend results using lerp value as alpha. to implement this method one of shaders also should be improved a little

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avatar image MOLB · Jul 27, 2012 at 01:19 PM 0
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I have tried $$anonymous$$aterial.Lerp, but somehow it isn't working.

avatar image ScroodgeM · Jul 27, 2012 at 01:22 PM 0
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it's a built-in mechanism that laerps color and float values between materials, but not shaders or textures.

i'd explain answer a little

avatar image MOLB · Jul 27, 2012 at 08:07 PM 1
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I made a completely new shader that is specially made for blending different textures and fixed the scripts to work with the shader. Now it works! Thanks for the help!

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